Another fine moment of "What in the hell were you thinking?"
(Violence in video games, and the most recent controversy)
I'm a "gamer", whatever that means in the current social context, but beyond that, I think of myself as a defender of video games. Despite video games coming back as a very important medium in the spectrum of media, they still seem to be the center focus of attack when things head south, so to speak. As everyone has seen in recent times and mass shootings/massacres, video games are immediately thrown under the bus, right behind the gun lobbyists (I'm leaving political views out of this). This unfair and unfounded attack on video games isn't targeted at television or film either, for reasons unknown to most. I fail to see how playing Call of Duty will turn you into a mass murderer, while watching the Saw film series will apparently have no such effect. I won't tell you, or anyone else where to place the blame for these actions, however I do not believe that games or other media are the appropriate place to point the finger.
Some of my friends are "gamers" as well, however the rest of the people I interact with tend to shy away from video games, and really just don't know a lot about them. There are some that I know who even agree with these viewpoints that video games if not cause violence, at the very least facilitate it. I always jump to the defense saying that their arguments are not just wrong, but borderline absurd. The fact someone tries to equate violence to the actions and content seen in video games is ridiculous when you factor in that video games are a relatively new form of media and art (and when I say art, yes, I mean ART). If you want to make a baseless accusation that these things cause violence, I will assume that you mean before video games existed, no violent acts like these things occurred before this time. One of the most blatant examples of this unfair persecution games have faced was the reporting after the Virginia Tech shooting that the shooter was "very into violent video games". The only problem with this was that when police raided his room there were no traces of these video games that allegedly drove him to cause this massacre. (List of evidence gathered from Cho's residence)
I've spent numerous hours playing the various iterations of Grand Theft Auto, Far Cry, Condemned, and other incredibly violent video games, yet I've still managed to find a way to keep the murderous rampages non-existent. I've run over a hooker in GTA and then taken all of the money I had just given her. I've cleared out 20+ encampments of "pirates" in Far Cry through what sometimes are psychopathic methods. Now, based on the heat this topic gets, I should be a mass murderer by now, so I can't figure out what's wrong with me.
The point I want to make is that it's not responsible or logical to blame any type of media; television, film, music, or video games for the actions of certain individuals. I'm a fan of Dexter, Mad Men, and Breaking Bad as well, and I'm not a misogynistic chain-smoking, meth dealing, serial killer. There's also a reason for this little thing called a rating system. These are prominent in all types of media, although slightly harder to account for and control in television. My parents didn't want me to play Mature rated games when I was younger, but I found ways around that (mainly going to friends houses). I understand why games are rated, and rating systems are necessary. When/If I have children, I won't want them to play some of the ultra-violent video games I have played until I think that they're ready or old enough to experience those things. As for parents who don't think their children should play these games, here's a major news flash; children under 17 cannot buy an M rated video game, and on top of that, new video game prices are on average 40-60 dollars. I'm 21 and I still have to show my ID when I purchase mature rated video games at almost any store. These games are not marketed in a way so that children under the appropriate age can easily get their hands on them. As a parent, you should be responsible in knowing what you child takes in, media wise, and adjust accordingly to what you deem as appropriate. Just as parents need to be responsible for what their children take in, adults playing these games and use them as excuses for violent behavior need to take real responsibility for their actions and stop relying on excuses. The aspects of mental health and conceptualization of things within media are too complex, probably out of my range, and possibly subject for another post at some other time.
However, one of the new hot topics in video games is the occurrence of women in said games. Unfortunately, because it is a relevant topic, there's some negative ground that's been uncovered most recently thanks to the latest God of War iteration; God of War: Ascension. I have not played God of War: Ascension, just as a precursor to this next segment, however having seen the moment of the game in question, my mouth was left agape. The moment is an interactive sequence where Kratos is stomping and brutally beating a Fury (one of the enemies in the game) up to an including impaling her on a massive spike. After another short cutscene, the player is awarded a trophy with the title "Bros before Hos" for "Escaping the Fury ambush". Now, a lot of people's response to this was "well yeah, it's the God of War franchise, the same series that had a sex mini-game in the very first game", and while that is all good and well as your opinion, it's enough to make my stomach churn. To clarify, while the act Kratos makes may be visually repulsive to some, that is not where my issue is. The issue I hold with the game is in the award given after beating said "Fury" (female) character to a semi-pulp. Seeing as violence against women is an important topic (as it should be) right now, especially with the most recent passing of the Violence Against Women Act (VAWA), this could not have come at a worse time. Regardless of how you view violence against women, the fact that the game gives you a facetiously named award for viciously beating and murdering a woman is in horrible taste. While mainstream media has not yet gotten their hands on this, the gaming culture has, and opinions across the board have been voiced. It's things like this that make it so much harder for me to defend video game to those who attack them ruthlessly.
Gender roles are being broken down across the board in all different ways, and with video games that change is highly visible. Video games are no longer just for "boys", and one piece of evidence to that fact is Mass Effect 3 and their highly publicized ability to play the game as a woman (often referred to as "Femshep" but also just known as Commander Sheppard, like her male counterpart). While the ability to play as the female Commander Sheppard was in the games from the start, the ability to do so was not very hyped until the third and final installment, including the option of flip the cover of the game to have the front of the case sport a picture of female Commander Sheppard (and having gone to many used game stores, I see quite a few copies of Mass Effect 3 with that happening). These changes that are leading more women to gaming are important, not just because it makes gaming more important, but because there is more integration of the types of people, making the gaming culture larger and more diverse. The impact of women in gaming is another topic all together, and something for another time as well, but the way to get more women or really anyone, into gaming is not by bashing a woman's face in and then handing them an potentially highly offensive/controversial "award" for sticking with your "bro" and not being tricked by a woman. "Femshep" might have been a step forward, but I can't help but think that this God of War scene was two major steps back. More importantly, when will women in games become a commonplace so that when we refer to female Commander Sheppard, we can just say "Commander Sheppard" and have others know what we're talking about. Companies need to stop doing things like this, not just because it may hurt their business, but it hurts progress that has been made.
I'm not saying that violence needs to be taken out of video games, that's just absurd, what I am saying is that there should be a clear effort to make it not as blatantly tasteless as it was presented to us in the latest God of War game. Make it a relevant piece of the game not just a shock factor of the audience.
Gender roles are being broken down across the board in all different ways, and with video games that change is highly visible. Video games are no longer just for "boys", and one piece of evidence to that fact is Mass Effect 3 and their highly publicized ability to play the game as a woman (often referred to as "Femshep" but also just known as Commander Sheppard, like her male counterpart). While the ability to play as the female Commander Sheppard was in the games from the start, the ability to do so was not very hyped until the third and final installment, including the option of flip the cover of the game to have the front of the case sport a picture of female Commander Sheppard (and having gone to many used game stores, I see quite a few copies of Mass Effect 3 with that happening). These changes that are leading more women to gaming are important, not just because it makes gaming more important, but because there is more integration of the types of people, making the gaming culture larger and more diverse. The impact of women in gaming is another topic all together, and something for another time as well, but the way to get more women or really anyone, into gaming is not by bashing a woman's face in and then handing them an potentially highly offensive/controversial "award" for sticking with your "bro" and not being tricked by a woman. "Femshep" might have been a step forward, but I can't help but think that this God of War scene was two major steps back. More importantly, when will women in games become a commonplace so that when we refer to female Commander Sheppard, we can just say "Commander Sheppard" and have others know what we're talking about. Companies need to stop doing things like this, not just because it may hurt their business, but it hurts progress that has been made.
I'm not saying that violence needs to be taken out of video games, that's just absurd, what I am saying is that there should be a clear effort to make it not as blatantly tasteless as it was presented to us in the latest God of War game. Make it a relevant piece of the game not just a shock factor of the audience.